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Jagged Alliance 3 has had a troubled past after Sir-Tech closed down in 2003, with numerous false starts and developers throughout the years. This game is very short and remarkably more linear than the basegame, and the main draw of it is the map editor, which was later added (along with other new features in this game, except the new mercs, unless you count the v1.13 mod) to JA2 in later patches. King Enrico Chivaldori, knowing that Aruclo has not recovered enough to effectively deal with this crisis, hires you to resolve it. Wanting to take them back, they set up a military base in the nearby military dictatorship of Tracona, gave Arulco an ultimatum to return the mines to 's ownership and launched missiles at the Prison in Arulco as a warning. Ricci Mining and Exploration was the company that ran the mines in Arulco for Deidranna, and with her fall they lost them. The sequel's stand-alone Expansion Pack, Jagged Alliance 2: Unfinished Business note Sir-Tech Canada's penultimate release, also published by TalonSoft, released in 2000, takes place in Tracona.
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Notably it's got a lot of mileage out of the v1.13 mod (a reference to the last official patch being v1.12 and, probably by coincidence, the last official versions of both original JA and Deadly Games), which drastically changed the game and even introduced a multiplayer mode that wasn't in the unmodified JA2! Some of the trope examples are due to, modified, subverted, or averted by this mod. Surprisingly well thought out and complex as computer games go in its approach to physical injury, fatigue, the effectiveness of firearms and the use of explosives and noted for its excellent Turn-Based Combat.

(More Economic Recruitment Center), which was founded by (surviving) ex-members of the former - are to liberate Arulco and to kill Enrico's ex-wife Deidranna Reitman, who usurped the throne a decade ago and ruled since then with iron fist of tyranny. Hired by dethroned king Enrico Chivaldori, you and your band of mercenaries - from both A.I.M. The sequel, Jagged Alliance 2 note developed by Sir-Tech's surviving Canadian branch and published by TalonSoft, released in 1999, takes place in Arulco.
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As this game was made specifically for multiplayer (complete with map editor), all strategic elements were sacrificed for tactical ones instead of overworld management, the campaign is a series of one-sector scenarios. Eventually, the stand-alone missions tie together into thwarting the DFK, a high-tech organization whose plans involve using satellites for orbital superiority. The stand-alone Expansion Pack, Jagged Alliance: Deadly Games note developed in-house by Sir-Tech, released in 1996, has you working for Gus Tarballs and accepting small-time mercenary missions. This is where the Richards hire You to reconquer the island and to kick Santiano's ass with the help of Hired Guns provided by the Association of International Mercenaries, or just A.I.M for short.

Despite Brenda's objections, Jack agreed, and with his new found autonomy and authority he hired his own (literal) Redshirt Army, and took over most of the island to monopolize the sap-supplying business. But one day, the labs burned down in suspicious circumstances, and Lucas Santiano, a senior member of the research team, proposed to split the research team in two, arguing that two heads are better than one. Thus a research team led by Jack Richards and his daughter Brenda arrived on the island to study the trees and, if possible, reproduce them. Because of radiation, some trees mutated into fallow trees, and their sap contains amazing medical properties that is every doctor's Christmas wish come true.
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The first game note developed by the short-lived Madlab Software and published by Sir-Tech, released in 1995, takes place on the South Atlantic island of Metavira, which was once a nuclear testing site during the Cold War. Pick a modern combat trope, and they've probably used it shamelessly.
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A series of turn-based squad-level combat strategy games for the PC that came out in the 1990s, with some role-playing elements, financial management, and a weird and wonderful cast of mercenaries ranging from out-and-out maniacs to seasoned professionals (And in some cases, maniac professionals).
